In-depth written review with pictures and gifs of the MS-DOS Strategy/RPG game, Heroes of Might and Magic from New World Computing. In the 1990s strategy games were divided into two main schools: games with real-time action or games where action took place in turns. The leader among the latter was the Heroes of Might and Magic series, which successfully transferred the virtual "magic and sword" universe, previously known from the RPG genre, into the world of management, planning and great battles.
Witness the amazing evolution of the genre-defining strategy game as it becomes a next-generation phenomenon, melding classic deep fantasy with next-generation visuals and gameplay. In the renowned Might & Magic universe, demon swarms spread chaos over the land in a relentless assault.
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Use it only if you think you will get heavy casualties on long battle might heroes - reinforcement, a must have skill, raise it depend which unit you're going to use as tank on first turn - drain life or regen, that's the only magic you need for might heroes - go for retaliation and archer skill, so save a few ability points before reaching lv

As many others I bought Heroes of Might and Magic 4 (HOMM4) at its release, and was quite disappointed. Many things bothered me about HOMM4, graphics, animation no creature upgrades, etc. I thought it was really bad decision to put heroes on the battleground and make them killable. After couple of tries I just gave up on the game.
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- If a might hero OR AN ELEMENTALIST hasn't been offered Wisdom yet, it will be offered on levels 6, 12, 18… (i.e. every six levels). If the counter is reset it just restarts from the reset point. - If a magic hero EXCEPT AN ELEMENTALIST hasn't been offered a Magic school yet, he will be offered one on levels 3, 6, 9… (i.e. every three levels).
Strategy Guide by JArtanto v.1.1, 696KB, 2003 FAQ by RMerritt v.2.2, 30KB, 1997 Strategy Guide by Kaspa v.1.0, 8KB In-Depth Guides Barbarian Guide by gummybearz2000 v.1.2, 10KB, 2004 Knight
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